With 9 weeks at Smart school for Illustration there
is one thing that is unanimously done and it seems for all Illustrators it is
the same - the use of light boxing/tracing to get a nicely rendered piece.
Without fail every professional Illustrator I have meet, talked with or just
listened to admits to taking some very well set up photographic reference and
then using them to quickly copy the image to their canvas and referencing them
especially for lighting and several other things. The basic workflow then becomes
something like this:
1. Quickly
layout some thumbnails to develop an idea. These are for you so can be as messy
or clean as you want them to be and only need to be a couple inches squared.
The big reason for them really at this point is to make sure that your painting
(image) has a nice composition in large shapes and a quick abstract read you
don’t need details at all here. Andrew Loomis and others recommend working in
no more than 4 shades of black & white being – white, light grey, a darker
grey and black to establish foreground, middle ground (second middle ground)
and background. You can use the colours in any order to get the feel and depth
you want usually though it is accepted that the foreground is the darkest with
the strongest contrast and the background is the lightest with the least amount
of contrast.
2. In a
professional Illustrator setting you will develop 3 of these into more worked
out sketches, in Concept Design it may be closer to 5 or 6 but you will also
probably be showing a lot of your thumbnails as well for that. These don’t have
to be very big but do need to be big enough to show the client what the idea
is, potentially about postcard size 4”x 6” or so. You don’t want to waste too
much time on this stage doing elaborate drawings before the client picks one
they like.
3. Then
once an image is decided upon then go shoot some reference images. I say shoot
your own as you then have all rights to use it as much or little as you want.
Get costumes, dress up as the characters you want in your piece so you know how
the fabric folds and the lighting falls on them. Set up the lighting you want to
make sure this happens. Take multiple photos. Dan Dos Santos takes 100s of
photos for a single piece as do others. I get about 4 or 5 shots for each possible
pose I may use and should probably do more. One of the reasons for this is your
final image is probably going to be a cut and paste mesh-up of all the other
photographs typically called “frankenstining”. When I was in college and taking
a design class the instructor had us go through magazines cut out images that
we wanted to use from the background to the foreground and all the characters
in it. Now with computers you can arrange them in Photoshop, cut and paste,
change the colour to match and develop a clean looking image already.
4. Which
brings us to the next step. We’d lay them out and match our sketch. Then we
would go to a copier and make at least 2 copies, one black and white and one in
colour. If you do this in Photoshop print out both copies of the image
corrected to being as close to what you want your final image to look like as
possible. This is where using something
like Photoshop, Painter, Gimp (which is free and just like Photoshop) or Pixia
(also free), ArtRage or any of the other photo/art software really shines. You
can develop a complete colour comp of your image so if you are working
traditionally you have exactly what you want to paint laid out and thought out
already.
5. We
would put charcoal, graphite or transfer paper to rub on the back of the image
copied to the right size that we wanted to paint it and trace over the image to
layout everything in place. Or use a lightbox to trace the image on to your
paper if it is thin enough.
A quick
word about lightboxes. I never understood why people pay large sums for them.
There are windows everywhere. All you have to do to have an instant lightbox is
tape up your image and the paper over it with the light behind it and voila
instant lightbox no matter where you are. You can also lay down some glass and
shine a light from underneath if you want a flat one or are working at night.
No real cost to you just as good as paying $100s for it.
Then
clean up the line work you now have on your “canvas” (Illustration board and
stiffer painting surfaces are easier to do this on than an actual canvas.) and possibly lighten up any areas that you
may not want to show through depending on what type of medium you work in and
how thick you paint. In Photoshop you can basically trace/light box the image
by lightening the layer with the photo reference and drawing your line work on
a normal layer on top of it.
6. You
can then start painting, basically copying and using the colour copy to match
the paint colours. We would mix the paint and then apply a small amount to the
colour copy to see if it blended or stood out from the colours there.
Now this
is also assuming you have lighting and a colour scheme that works together, if
not you will have to change those elements and can’t match the cut outs as
easily but in taking your own photographs you can set up everything to make
sure it all works together. Which is again a major plus in having something
like Photoshop to correct all this before hand. And that is it the basic steps
to get a nice laid out image and render it as wonderfully as the professionals
do. And they all do it so why not you?
As I write this out I am
presented with the all time question from a contest that I have entered with
this piece: If you just paint what you have laid out in your reference photos
the are you copying? This is a big on going debate and has been and will be
from generations past to generations to come: Tracing and duplicating your
reference image colours is why you lay them out in the 1st
place. We are just saving ourselves
painstaking time (money) and making sure our images are as technically correct
as possible. It should not stifle your creativity to have them or make up for
your lack of technical ability to draw freehand and mix your own paints.
Picasso and every other famous abstract artist once upon a time were extremely
talented at what they were doing. Which I firmly believe you have to understand
the rules of art and be able to create it on your own before you can break them
and be successful at it.
So is it a bad thing? That’s for
you to decide. I do heavily suggest you actually learn to draw and don’t just
do simple photo manipulation as is popular today. I personally will put my
drawing skills up against anyone. If there is one thing I have gotten
compliments for from every professional I have meet including Iain McCaig is
that I can definitely draw. And a good drawing is the foundation to a good
painting as painting can be looked at as being nothing more than drawing with a
brush. But if you want to compete with
the pros, in the allotted time frame they have, working on multiple projects at
once you are going to have to learn to make good solid use of references.
As a closing recommendation on
the subject check out James Gurney’s book “Imaginative Realism” about using references
to make your image believable.
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